AI Insights · Timothy · March 2023
Top 5 3D Realistic Games in Croatia for Q1 2023
Discover the performance trends of the top 5 3D realistic games in Croatia during Q1 2023, including downloads, revenue, and active users.
The first quarter of 2023 saw notable performance trends among the top 5 3D realistic games on a unified platform in Croatia. This data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for these popular games.
EA SPORTS FC™ Mobile Soccer from Electronic Arts experienced fluctuations in its weekly revenue, peaking at approximately $5.6K in the last week of February. Weekly downloads were highest at the end of December with around 12.9K but saw a decline to 2.6K by the end of March. The game maintained a fairly steady number of active users, ranging from 54.4K at the start of January to 43.9K by the end of the quarter.
Darts Club by BoomBit, Inc. showed modest revenue growth, with peaks at around $122 in mid-February. Downloads saw a significant spike in late January with 6.1K but declined to 754 by the end of March. Active users increased from 2.6K at the end of December to a high of 11.5K in late January before tapering off to around 4K by the end of the quarter.
Race Master 3D - Car Racing from SayGames LTD had relatively stable weekly revenue, peaking at $116 in mid-February. Weekly downloads were highest at the beginning of January with 3.1K, but saw a decline to 1.3K by the end of March. The game’s active users were consistently around 13K to 17.7K throughout the quarter.
Soccer Superstar by Real Free Soccer generated steady revenue, peaking at $72 at the end of January. Weekly downloads were highest at the end of December with 6.7K but decreased to around 1.5K by the end of March. Active users showed a slight downward trend, starting at 28.3K at the end of December and ending at 17.9K by the end of the quarter.
Finally, PUBG MOBILE from Tencent Mobile International Limited saw a peak in weekly revenue at $9.6K in mid-March. Weekly downloads were relatively consistent, peaking at 2.2K in mid-January and ending at 1.4K by the end of March. Active users remained stable, ranging from 23.9K to 25.7K throughout the quarter.
For more detailed insights and data on these top-performing games, visit Sensor Tower.